🥏 Columbus Georgia Summer League — Ultimate Frisbee Rule Guide

Everything you need to run or play the game right — all in one scroll

📐 Field Setup & Game Format

Field Dimensions:
  • 70 yards long × 40 yards wide (playing field)

  • 20-yard deep end zones (on each end)

  • Total field: 110 yards

  • Brick marks: 20 yards from each end zone, centered

Setup Checklist (Field Staff):
  • 🟧 Cones on each corner + sideline midpoints

  • ➕ Brick marks in place

  • 🧮 Scoreboard at midfield

  • 💧 Water jugs filled on both sidelines

  • 🪑 Team gear 3 yards off field; spectators stay 15 feet back

Teams:
  • 7-on-7 per point (unless injury occurs)

⏱ Game Timing & Flow

Game Slots:
  • Game 1: 7:00 PM – 8:25 PM

  • Game 2: 8:30 PM – 9:55 PM

Start Time:
  • First pull MUST happen at 7:00 PM or 8:30 PM sharp — no delays

Game Ends When:
  • A team reaches 13 points

  • OR when the 85-minute hard cap hits

🧭 Timing & Caps

Halftime:
  • Reached at 7 points OR at 40 minutes — whichever comes first

  • Halftime = max 4 minutes

Soft Cap (75 min):
  • Blow 1 whistle

  • Finish the current point

  • Then play to leader's score + 1

Hard Cap (85 min):
  • Blow 2 whistles

  • Finish the current point

  • Game ends immediately after

Timeouts:
  • 1 per team per half

  • Duration = 90 seconds

  • No timeouts allowed after hard cap horn

Time Between Points:
  • Next pull should be up within 90 seconds after a goal is scored

  • Field staff may give a verbal cue if a team is stalling

👥 Gender Ratio Rule (League-Specific)

  • Offense decides how many women are on the field

  • Defense must match or exceed that number

  • Example: If offense plays 2 women, defense must have at least 2 women

  • Defense can always play more women if desired

🧠 How the Game Works (Core Rules)

Scoring:
  • Catch the disc in the opponent’s end zone = 1 point

  • After each point, teams switch ends and the scoring team pulls

Movement:
  • You cannot run with the disc

  • Catch → stop → establish a pivot

  • The marker counts out loud to 10 (“stalling one… two…”)

  • If thrower hasn’t released by “ten” → turnover

Turnovers Happen When:
  • The disc is dropped

  • It’s intercepted or blocked

  • It’s thrown out of bounds

  • Stall count reaches 10

  • Turnovers = immediate live play (no stoppage unless there’s a call)

Substitutions:
  • Only allowed between points or for injuries

  • Injured players must sub out for at least 1 point

Self-Officiated:
  • Players make all calls — not the field staff

  • If two players disagree → it’s contested, and the disc goes back to the last thrower

  • If no resolution after 30 seconds → replay the point

  • Spirit of the Game: Respect, fairness, and joy > arguments or cheap wins

🚩 Foul / Strip / Out-of-Bounds Clarifications

Fouls:
  • Any non-incidental contact that affects the outcome of a play

  • If uncontested → play stands

  • If contested → disc goes back to previous thrower

Strips:
  • Player catches disc → defender immediately knocks it out

  • Treated as a foul

    • If uncontested → goal or possession stands

    • If contested → disc returns to thrower

Force-Outs:
  • If a player lands out-of-bounds because of contact, it’s a force-out foul

    • Uncontested = player keeps disc

    • Contested = goes back to thrower

Out-of-Bounds:
  • Lines are OUT

  • To be in, player must land with one point of contact inside field

  • If a catch is made in the air and player lands out → it’s a turnover

🚑 Injury Timeouts

  • Injury = immediate stoppage of play

  • Injured player must sit for at least 1 full point

  • If injury was caused by contact → players decide if it's a foul

  • Substitutions allowed for injuries

🛠 Field Staff Responsibilities

✅ You Should:
  • Set up the field properly (cones, bricks, water, scoreboard)

  • Start games on time

  • Blow whistle at:

    • Halftime (First team to seven points or 40 minutes)

    • 75 min (Soft Cap – 1 whistle)

    • 85 min (Hard Cap – 2 whistles)

  • Track the score and time

  • Announce caps clearly

  • Ensure safety, stop play for injuries, fights, or emergencies

🚫 You Should NOT:
  • Make calls (foul, strip, out-of-bounds, stall, etc.)

  • Get in the middle of rules disputes

  • Coach or referee — let players handle their own game
    You’re there to keep things running smoothly and safely.

TL;DR?

FIELD: 70x40 yd + 20 yd end zones

GAME TO: 13 or 85-min hard cap

HALFTIME: 7 pts or 40 min | Max 4 min

SOFT CAP: 75 min → finish point → play to (leader +1)

HARD CAP: 85 min → finish point → game ends

TIMEOUTS: 1 per team per half (90 sec)

BETWEEN POINTS: Pull must go up within 90 sec

STALL COUNT: Defender counts to 10 aloud

TURNOVER: Drop, block, throw-away, stall, out

FOULS/STRIPS: Player-called | If unclear = redo

OOB: Must land in bounds | Forced out = foul

GENDER RULE: Offense decides; defense matches or exceeds

SUBS: Between points or for injury only

FIELD STAFF: Setup, safety, time — not refs

SPIRIT: Respect, play fair, settle it calmly