🥏 Columbus Georgia Summer League — Ultimate Frisbee Rule Guide
Everything you need to run or play the game right — all in one scroll
📐 Field Setup & Game Format
Field Dimensions:
70 yards long × 40 yards wide (playing field)
20-yard deep end zones (on each end)
Total field: 110 yards
Brick marks: 20 yards from each end zone, centered
Setup Checklist (Field Staff):
🟧 Cones on each corner + sideline midpoints
➕ Brick marks in place
🧮 Scoreboard at midfield
💧 Water jugs filled on both sidelines
🪑 Team gear 3 yards off field; spectators stay 15 feet back
Teams:
7-on-7 per point (unless injury occurs)
⏱ Game Timing & Flow
Game Slots:
Game 1: 7:00 PM – 8:25 PM
Game 2: 8:30 PM – 9:55 PM
Start Time:
First pull MUST happen at 7:00 PM or 8:30 PM sharp — no delays
Game Ends When:
A team reaches 13 points
OR when the 85-minute hard cap hits
🧭 Timing & Caps
Halftime:
Reached at 7 points OR at 40 minutes — whichever comes first
Halftime = max 4 minutes
Soft Cap (75 min):
Blow 1 whistle
Finish the current point
Then play to leader's score + 1
Hard Cap (85 min):
Blow 2 whistles
Finish the current point
Game ends immediately after
Timeouts:
1 per team per half
Duration = 90 seconds
No timeouts allowed after hard cap horn
Time Between Points:
Next pull should be up within 90 seconds after a goal is scored
Field staff may give a verbal cue if a team is stalling
👥 Gender Ratio Rule (League-Specific)
Offense decides how many women are on the field
Defense must match or exceed that number
Example: If offense plays 2 women, defense must have at least 2 women
Defense can always play more women if desired
🧠 How the Game Works (Core Rules)
Scoring:
Catch the disc in the opponent’s end zone = 1 point
After each point, teams switch ends and the scoring team pulls
Movement:
You cannot run with the disc
Catch → stop → establish a pivot
The marker counts out loud to 10 (“stalling one… two…”)
If thrower hasn’t released by “ten” → turnover
Turnovers Happen When:
The disc is dropped
It’s intercepted or blocked
It’s thrown out of bounds
Stall count reaches 10
Turnovers = immediate live play (no stoppage unless there’s a call)
Substitutions:
Only allowed between points or for injuries
Injured players must sub out for at least 1 point
Self-Officiated:
Players make all calls — not the field staff
If two players disagree → it’s contested, and the disc goes back to the last thrower
If no resolution after 30 seconds → replay the point
Spirit of the Game: Respect, fairness, and joy > arguments or cheap wins
🚩 Foul / Strip / Out-of-Bounds Clarifications
Fouls:
Any non-incidental contact that affects the outcome of a play
If uncontested → play stands
If contested → disc goes back to previous thrower
Strips:
Player catches disc → defender immediately knocks it out
Treated as a foul
If uncontested → goal or possession stands
If contested → disc returns to thrower
Force-Outs:
If a player lands out-of-bounds because of contact, it’s a force-out foul
Uncontested = player keeps disc
Contested = goes back to thrower
Out-of-Bounds:
Lines are OUT
To be in, player must land with one point of contact inside field
If a catch is made in the air and player lands out → it’s a turnover
🚑 Injury Timeouts
Injury = immediate stoppage of play
Injured player must sit for at least 1 full point
If injury was caused by contact → players decide if it's a foul
Substitutions allowed for injuries
🛠 Field Staff Responsibilities
✅ You Should:
Set up the field properly (cones, bricks, water, scoreboard)
Start games on time
Blow whistle at:
Halftime (First team to seven points or 40 minutes)
75 min (Soft Cap – 1 whistle)
85 min (Hard Cap – 2 whistles)
Track the score and time
Announce caps clearly
Ensure safety, stop play for injuries, fights, or emergencies
🚫 You Should NOT:
Make calls (foul, strip, out-of-bounds, stall, etc.)
Get in the middle of rules disputes
Coach or referee — let players handle their own game
You’re there to keep things running smoothly and safely.
TL;DR?
FIELD: 70x40 yd + 20 yd end zones
GAME TO: 13 or 85-min hard cap
HALFTIME: 7 pts or 40 min | Max 4 min
SOFT CAP: 75 min → finish point → play to (leader +1)
HARD CAP: 85 min → finish point → game ends
TIMEOUTS: 1 per team per half (90 sec)
BETWEEN POINTS: Pull must go up within 90 sec
STALL COUNT: Defender counts to 10 aloud
TURNOVER: Drop, block, throw-away, stall, out
FOULS/STRIPS: Player-called | If unclear = redo
OOB: Must land in bounds | Forced out = foul
GENDER RULE: Offense decides; defense matches or exceeds
SUBS: Between points or for injury only
FIELD STAFF: Setup, safety, time — not refs
SPIRIT: Respect, play fair, settle it calmly